aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa ab ac ac ac ad ac ac ac ac ac ad ac ac ac ac ac ad ac ae aa 
aa af ag ah ai aj aj aj ah ai ag ag ag ag ag ag ak ak al am ac 
aa af an ao ap aq ar aq as at ag ag ag au av av aw ag ax ag ay 
aa af ag az an ag ag aA aA aB ag ag ag aC aD aE aF ag ax ag ay 
aa af ag az aG ag ag aH aI aB ag ag ag aJ aK aL aM ag ax ag ay 
aa af ag aN aO aO aO aO aO aP an ag ag aQ aR aR aS ag ax ag ay 
aa af ag aT ap ap aU ap ap aV ag ag ag aW aX aY aZ ag ax ag ay 
aa af ag ag ag ag ag ag ag au av aw ag a0 a1 a2 a3 ag ax ag ay 
aa af au av av aw ag ag ag aC a4 a5 ag a6 aa a7 af ag ax ag ay 
aa af aC a8 a9 a5 ag ag ag aJ ba bb ag am ad bc bd ag ax ag ay 
aa af be bf bg aM ag ag ag aQ aR aS ag ag ag bh ag ag bi ag ay 
aa af bj aR aR aS ag ag ag aW aY aZ au av aw bk bl bl bl bl bl 
aa af aW aY bm aZ au av av aw bn ay aC bo bp bh ag ag al ag ay 
aa af ag bq ag ag aC br bs a5 bh ag aQ aR aS bh ag ag ax ag ay 
aa af ag bh ag ag bt bu bv aM bh ag aW aY aZ bh ag ag ax ag ay 
aa af ag bh ag ag aQ aR aR aS bk bl bl bw bl bx ag ag ax ag ay 
aa af ag by bz ag aW bA aY aZ bh ag ag ag ag ag ag ag ax ag ay 
aa af ak ak by bl bl bl bB bl bx ak ak ak ag bC ag ag bi ag ay 
aa bD a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 

:def
:aa
pix("water/water.png")
walk(0)
:ab
pix("water/land_se.png")
walk(0)
:ac
pix("water/water_s3.png")
walk(1)
:ad
pix("water/water_s.png")
walk(1)
:ae
pix("water/land_sw.png")
walk(0)
:af
pix("water/water_e.png")
walk(0)
:ag
pix("grass.png")
walk(1)
:ah
pix("stone_interior/wall_left_steps.png")
walk(0)
:ai
pix("stone_interior/wall_right_steps.png")
walk(0)
:aj
pix("stone_interior/wall_top_grass.png")
walk(1)
:ak
pix("water/grass.png")
walk(1)
:al
pix("town/fence_n.png")
walk(0)
:am
pix("water/water_sw.png")
walk(1)
:an
pix("stones.png")
walk(1)
:ao
pix("stone_interior/wall_grass_nw.png")
walk(0)
:ap
pix("town/wall_s.png")
walk(0)
:aq
pix("stone_interior/wall_grass_window.png")
walk(0)
:ar
pix("stone_interior/wall_grass_doorway.png")
walk(1)
:as
pix("town/wall_fountain.png")
walk(0)
:at
pix("stone_interior/wall_grass_ne.png")
walk(0)
:au
pix("wood_interior/wood_wall_top_grass_w.png")
walk(1)
:av
pix("wood_interior/wood_wall_top_grass.png")
walk(1)
:aw
pix("wood_interior/wood_wall_top_grass_e.png")
walk(1)
:ax
pix("town/fence_ns.png")
walk(0)
:ay
pix("grass.png")
walk(0)
:az
pix("stone_interior/wall_grass_w.png")
walk(1)
:aA
pix("small_blue_flowers.png")
walk(1)
:aB
pix("stone_interior/wall_grass_e.png")
walk(1)
:aC
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:aD
pix("wood_interior/fireplace.png")
walk(0)
:aE
pix("wood_interior/weapons.png")
walk(0)
:aF
pix("wood_interior/swords.png")
walk(0)
:aG
pix("stone_interior/broken_wall.png")
walk(0)
:aH
pix("grass.png")
walk(1)
if(var("smoke_bomb_found0"), "=", 0)
	addpix("items/smoke_bomb.png")
endif
Action
if(var("smoke_bomb_found0"), "=", 0)
	if(find("smoke bomb", a), "=", 1)
		set("smoke_bomb_found0", "=", 1)
		delpix("items/smoke_bomb.png")
	endif
endif
:aI
pix("blue_flowers.png")
walk(1)
:aJ
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
Action
wall_w(1)
:aK
pix("wood_interior/rug2.png")
walk(1)
:aL
pix("wood_interior/woodfloor.png")
walk(0)
addpix("people/woman_s.png")
Action
store("Weapons Store")
:aM
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
Action
wall_e(1)
:aN
pix("stone_interior/wall_grass_sw.png")
walk(1)
:aO
pix("stone_interior/wall_top_grass_s.png")
walk(1)
:aP
pix("stone_interior/wall_grass_se.png")
walk(1)
:aQ
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
Action
wall_w(1)
:aR
pix("wood_interior/wall_woodfloor.png")
walk(1)
:aS
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
Action
wall_e(1)
:aT
pix("town/wall_sw.png")
walk(0)
:aU
pix("town/wall_suit_of_armor.png")
walk(0)
:aV
pix("town/wall_se.png")
walk(0)
:aW
pix("town/wood_wall_sw.png")
walk(0)
:aX
pix("town/wood_sign_weapon.png")
walk(0)
:aY
pix("road/end_wood_doorway.png")
walk(1)
:aZ
pix("town/wood_wall_se.png")
walk(0)
:a0
pix("water/water_nw.png")
walk(1)
:a1
pix("water/water_n.png")
walk(0)
:a2
pix("road/end_bridge_n.png")
walk(1)
Action
move("island_town.txt", 15, 8)
hero("hero_s")
:a3
pix("water/water_ne.png")
walk(0)
:a4
pix("wood_interior/painting2.png")
walk(0)
:a5
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
:a6
pix("water/water_w.png")
walk(1)
:a7
pix("water/bridge_ns.png")
walk(1)
:a8
pix("wood_interior/shields.png")
walk(0)
:a9
pix("wood_interior/wood_wall_floor.png")
walk(0)
:ba
pix("wood_interior/bed.png")
walk(0)
:bb
pix("wood_interior/rug.png")
walk(1)
Action
wall_e(1)
:bc
pix("road/end_bridge_s.png")
walk(1)
:bd
pix("water/water_se.png")
walk(1)
:be
pix("wood_interior/counter_left_wall.png")
walk(1)
:bf
pix("wood_interior/counter_man.png")
walk(0)
Action
store("Armory")
:bg
pix("wood_interior/counter_right.png")
walk(1)
:bh
pix("road/road_ns.png")
walk(1)
:bi
pix("town/fence_s.png")
walk(0)
:bj
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:bk
pix("road/right_t.png")
walk(1)
:bl
pix("road/road_ew.png")
walk(1)
:bm
pix("town/wood_sign_armor.png")
walk(0)
:bn
pix("road/road_ns.png")
walk(0)
Action
move("island_town.txt", 10, 13)
hero("hero_s")
:bo
pix("wood_interior/drawers.png")
walk(0)
:bp
pix("wood_interior/treasure_chest.png")
walk(0)
:bq
pix("road/road_ns.png")
walk(0)
Action
move("island_town.txt", 3, 14)
hero("hero_s")
:br
pix("wood_interior/painting.png")
walk(0)
:bs
pix("wood_interior/potion_shelf.png")
walk(0)
:bt
pix("wood_interior/wall_woodfloor_w.png")
walk(0)
addpix("people/old_woman_s.png")
Action
if(var("get_elixir"), "=", 1)
	info("The old woman smiles at you.")
else
	info("The old woman feeds you a magic elixir.")
	give("maxhp", 5)
	give("hp", 5)
	give("maxep", 2)
	give("ep", 2)
	give("defense", 2)
	info("You feel a tingling sensation and feel more powerful.")
	set("get_elixir", "=", 1)
endif
:bu
pix("wood_interior/table.png")
walk(0)
:bv
pix("wood_interior/woodfloor.png")
walk(0)
addpix("people/old_man_s.png")
Action
store("General Store")
:bw
pix("road/reverse_t.png")
walk(0)
Action
move("island_town.txt", 13, 16)
hero("hero_s")
:bx
pix("road/road_nw.png")
walk(1)
:by
pix("road/road_ne.png")
walk(1)
:bz
pix("road/road_sw.png")
walk(1)
:bA
pix("town/wood_sign_general.png")
walk(0)
:bB
pix("road/reverse_t.png")
walk(0)
Action
move("island_town.txt", 8, 18)
hero("hero_s")
:bC
pix("grass.png")
walk(1)
addpix("people/man_s.png")
:bD
pix("water/land_ne.png")
walk(0)
